This will not put the verts in the exact same place but try the push modifier. ak74u this gun tutorial helped me out a bunch for hard surface modeling, for making the high and low res mesh.
You could probably adjust them manually that way by turning on constraints, set to Normal, and moving the verts. They'd only move in or out along their normals. It's like Push, in tool form. Is the end result you're looking for to make the verts of the subdivided surface lie on the surface of the mesh you're tracing? If…