Loop stuff I don't fully get Not sure exactly what you mean by "support edge loops" but I guess its some split loop or loop shift thing- I get stuff easier with pictures. If its very specific but you do it all the time, maybe take the time to either write a script or ask people here in the tech talk section to either do it…
I've realized as i do more poly modeling how tedious some of the tasks are. So I'm trying to figure out a way to speed my poly modeling, I know some basic things I need to improve, like how I need to work out a new hotkey map. But I've been looking into poly/subdiv modeling extension scripts and plugins, which look like…
Sick, sick, sick. tanks for your guy's input. It been helpful, I'm going to look at swift loop right away. Anyway I guess I should describe what I'm looking for a bit more. This is my general method right now: since adding support edges follows a pretty specific formula, I was hoping somebody out there was able to make a…
CrazyButcher's Edge Straighten script is pretty handy for making consistent supporting edge loops. A good workflow is to create your model without supporting edge loops first, then once you are finished go back over it and put them in. The reason behind this is that it's faster to work without all the supporting edge loops…
Make sure you look into max's constraints in editable poly. edge and face constraints are something i uses every day in every model i make. You know you can even out support edges with edge constraints. no need for a script. just drag with edge constraint on until the dissapear into the edgeloop they are supporting and the…
Swift Loop in 2010 has been a big help for me. Other than that it's just a combination of the standard tools in Max bound to hot keys that have become engrained into me as I've continued to model with them. Chamfer, Connect, Cut, Inset, etc. The main thing is play around and learn what each tool does that's unique and…