Try to keep it as cleanly quad-ed as possible it not only helps with deformation but with assigning skin weights, but don't beat yourself up about it. Anyone doing skin wieghts shouldn't complain too loudly unless there are issues like in the middle of the back, and the back of the neck. Lately I've been painting more and…
Thanks chaps, I think i'm going to continue, making necessary modifications but keeping the essential edge loops around the major joints. I'l take a look at the loops and try and optimise some of them out but keep the majority of the tri's in areas of smaller deformation and where the poly density goes from high to low…
Hoy, I've started working on a character model with the intention of getting one of the animators at work to have a crack at it. The problem is that most characters i've built in the past have simply been posed in Zbrush without ever going into the rigging stage. Now, ive seen a lot of debate regarding the use of edge…