I've been using udk lately an I'm on the verge of completing a project and am considering using the cryengine 2 sandbox editor after its done. just because I'll probably convert to sandbox 3 when and if it's released. since I'm not creating commercial titles, the better graphics are really attractive. before I convert tho,…
- general ease of use Sandbox is very easy to use if you intend on using it the same way they did in crysis. If you want to do anything else then UDK is better, more versatile. - model import pipeline ease of use import/export is much easier in UDK imo. Maybe its because im a maya user mostly and forced to use user built…
I'm wearing a CryEngine 3 t-shirt right now. [That I got from GDC] I like the way my models look in sandbox better, but udk is waaaaaaaaay easier to use. So I use udk out of convenience. This can change on case to case basis, however. There is also a lot more learning material out there on udk, and more games use it…
@cycloverid thanks for the advice, but whats marmoset? whats you're argument for large environments in udk? I've found it slows down alot, is sandbox worst? EDIT: not completely slowed down, but a slight framerate drop, and the issue of contantly rebuild lighting for the entire map after a change to a small area. it…
ya, that's one thing I noticed about udk, especially with such a friendly community. P.S. I just found these documentations online, and they seem pretty complete. asset creation http://doc.crymod.com/AssetCreation/frames.html?frmname=topic&frmfile=index.html and the editor manual…
what I'm currently doing is a 3rd person puzzle level, which udk is helping me with just fine. it's biggest issue so far has been the pain in the ass that is rebuilding lighting constantly. I'm not trying to make a graphically beautiful experience, just some normal maps and specular maps. nothing complex, just want to do…
I'm also interested in this. It seems to me that these game editors are nearly as complex as a full 3D package, so it makes sense to know all the facts before jumping in to one.
Don't get me wrong, Sandbox is great with large environments, but rebaking tons of lights will save you a lot when compared to having them all dynamic. Or you won't have shadows! I guess it's worth clarifying that I meant large environments WITH complex lighting. There are no shadow maps in Sandbox, and I think when you…