I have not used it to bake specular but thinking about it now you could probably paint some values and then use it as a specular. The couple of times I have done it I start of my diffuse map and manipulate it from there.
Aha nice one, thanks a lot! Am I right in thinking you can only paint diffuse currently? You can't paint spec in ZBrush right? I know Mudbox can but if ZBrush could do it to that'd be cool.
Sure it is possible. I do it like that- 1- paint on your high poly mesh 2- give it GUV Tiles 3- export the texture 4- export the high poly mesh - (middle resolution- whatever your computer can handle) 5- import the mesh in max ,apply the texture on it 6- bake it using the bake to texture as a diffuse. I think this is about…
Hey everyone. After seeing the Naughty Dog vid on their Uncharted character workflow, it's inspired me to have a go at texture painting within a sculpting app. Up until now I've always textured in Photoshop. I was just wondering if it's possible to Polypaint a sculpt I've done in ZBrush which originally started as a…