I've been trying to get my feet wet with some environment modeling and I've run into a few hurdles. I was looking at Kevin Johnstone's Gears2 thread, and how he made modular brick pieces to build up walls and columns. What isn't apparent to me is how he deals with the partial brick pieces on the end of his wall chunks.…
I found that sculpting bigger details in your sculpting app, then adding a noise map in post works a lot better and quicker than trying to get that fine detail in your sculpt, too. I also found that by not having to get that detail on my source bricks, I could sculpt 2 or 3 bricks worth, for the same cost, with far more…
Awesome man, the results are brilliant I will defo keep trying it out. Thanks for answering the questions too man, I know the post is a few years old so really big thanks for that :D
Yep. All mapped to BSP quads. So, essentially planas. I'm *pretty* sure they had a normal map, basic diffuse (bricks + mortar) with AO overlaid, and then a really simple dirt tile that was masked in with some shader stuff (probably using one of the UV channels to get the gradient easily), though it's kinda been a while ;)…
Man. THose are some fine ass walls you got there Glynn. Do love. I believe they illustrate perfectly what was said before about walls and stuff. :) cool stuff
EQ brought up some really great points. I'll add that putting a grout plane in there and spacing out the bricks will also help since bricks almost always have some kind of grout.
the way you have it will work just fine for baking. I usually like to leave some "padding" bricks, IE a few layers outside the bounds of the bake plane, this will ensure you get correct AO at the boarders of the texture map. As it stands now, the bricks that end at the edges of the bake mesh(all top and all bottom, some of…
With more complex materials, I find using pure Red, Green, and Blue (and CMY if you need more colors) useful, because then you can use each channel as a 256bit selection mask (or use channel math to get the CMY masks - find the intersection of GB to get Cyan, etc).