I've been trying to get my feet wet with some environment modeling and I've run into a few hurdles. I was looking at Kevin Johnstone's Gears2 thread
, and how he made modular brick pieces to build up walls and columns. What isn't apparent to me is how he deals with the partial brick pieces on the end of his wall chunks. Should I slice off the ends of the bricks that overlap my border and just cap them?
Also, how do I deal with baking texture maps when I have all of these bricks instanced from one source brick? Combining them into one object from the current source brick makes a wall with way more polys than max likes. Do I need to do some sort of retopo thing? (I have no experience with retopo and could use more info on this topic). Maybe the initial brick needs to be normal mapped first?
My goal is to come up with something I can use in udk, so I'm primarily concerned with learning the zbrush/max/udk pipeline. Any tips to help me get through these initial technical growing pains would be greatly appreciated.