Hello again everyone. My name is Brice Anderson and I am a recent grad from the Art Institute of Portland, focus in animation. A while back I made a thread for the creation of my Mr.Smiles character, since then he has been rigged and I have already done several animations using him.…
Here is a basic pass of desaturation and adding some texture to his clothes. I am not sure why Marmoest did not read a couple of my textures, but i'll figure that out later. Also, this looks much darker and more desaturated in maya, Marmo seems to blow it out a little. Some settings I should change?
You could either have a texture like that, or like this. You can see the flexible parts of his suit is like a tightly knit mesh. http://mcsearcher.files.wordpress.com/2009/03/patrick_wilson_in_watchmen_wallpaper_1_1024.jpg
The fact that the bullets are so thick makes me thinkg they're shells anyways. So you either need to think that he's using a shotgun pistol or that you should really make sure the texture for the bullets reads perfectly as a bullet. I think your first pass on the cloth is a good one.
I have yet to see a power ranger look that epic, and I'd be more scared if it was a 12 year old that was that well armed. On more of a serious critique though, it looks like your going to almost complete black on the dark pieces which will make it harder to paint in a feaux-Ambient Occlusion. I'd say if it is black lighten…
Wow thanks for the critiques guys, I will be sure to do those things. I just started working another animation gig, and I am working ALOT, so I will get to this the first chance I get. Probably this weekend. -I really like the colors you did far more then what I have now Konstruck, and the simple texture you put on the…
damn dude- I remeber seein this guy a year or so ago, and at the time I remember thinking it was pretty booty. You`ve come a long way man, and now its looking pretty promising! Props for trying to paint this all by hand, but unless your shooting for that hand painted look, using photo ref texture overlays are always your…