yeah something's pretty wrong with the shading on the axe head, I'd spend some time sorting that out. Its also kind of hard to see the normal map at work on the final asset, maybe too much grime and overlays, and some work on the spec to get the light playing off it more? Things like darkening the diffuse where you have…
@rooster: thanks :D and: you're a pervert... ;) here comes a new video in higher resolution, wires, blended wires aaand turned off diffuse. You might think the lag and stuttering comes from my pc which is too lame for handling realtime models AND recording the whole screen but in fact it's an automated algorithm so you can…
Hey guys! Finally I'm going to update my folio, so I started working on an ingame model for UDK. The idea was to create an axe with scythe elements, a tool the reaper would love to use ;D. Sadly this reaper isn't doing his job because of his own free will... he is bound to his axe and doomed to fulfill his duty as a…
@SupRore: it isn't supposed to be comfortable for the guy using it. But yes, you're right. I'll think about it and try some sketches of how he could actually use it ^^. so, here's the update: fixed the shading issue, made a spec map and smaller tweaks. Next I need to fix small uglyspots in the diffuse and clean up the…