The model posted above is using a single 2048 diffuse material with a multiply attached for the specular. No normal map. I've since solved the problem by tiling the pole's material and almost tripling the size of the UV map, then breaking the map down and overlapping it. The seams aren't showing up since it tiles and the…
Brief background: I started modeling about 3 weeks ago and have been bouncing between a few personal projects and stepping through the various modeling vids from Eat3D. I'm also new to Unreal, but my goal is to get all my models and textures set up within the engine. Needless to say, the work shown here is more for…
Hey guys, Been a little bit since I've posted an update - had some other higher-priority things to get done. I haven't had much time to work on my 3d art since this post, but I've spent a bit of Easter sunday playing around with the diffuse and an (new to me) emissive texture. I'll admit, when you add an emissive texture…
Hi all, Time for another update. You may rejoice - this time it's not a lamp! However, I do have a question to follow up with the pics... This is a windmill model created from a team member's concept. The drawing isn't mine so I can't post it here but I will post pics of the model in its current state. You'll have to take…