I'm sure the Playstation 4 will have a "Hair Core" made just for this :P If we could somehow navigate the maze of threading issues and write some software that could use all these cores we see no a days stuff like this would be possible the trick is syncing it up and getting it on screen without hogging everything. I think…
You can do real time "live" hair in the Max and in Maya viewports, even takes into account collision and forces like wind and gravity. Kind of fun to move a hairy cube around in live mode. I think you can do the same thing in cloth? Real time Hair + Real time hardware tessellation + DX11 shaders + AI = we need 20 cores…
The revolution is coming... and it looks great. http://image-metrics.com/ Specifically this: http://image-metrics.com/press-release/image-metrics-launches-faceware%E2%84%A2-award-winning-facial-animation-software-game-develope
Guess we're all gonna need 20 grand to buy one of these http://www.evga.com/articles/00537/ with 2 6 core processors 4 gigs of video cards and 48 gigs of ram to start playing our games :( ... JK... on a side note that stuff is cool to look at, but sounds gimmicky still. I've seen better hair from planes and alphas from…