First off you get my 2000st post In addition to what Vig wrote:* convert your Poly with all the stack elements (i.e turbo smooth,...) to a single mesh before rendering (so its less of a footprint in the memory and fetching process for the renderer). I noticed that with extreme dense scenes converting to meshes gave me…
Try turning the number of Rays/Samples down on Render Setup(9) > Advance Lighting Tab. On the Render Tab > Memory Management, check on conserve memory. On the common tab uncheck Rendered Frame Window. Doing this will save memory. This will still render the image to file and to the preview window. You can launch the window…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Hey guys, I'm doing this render setup by X-Convict but I'm having some kind of problem and i dunno how to address. Here's my system specs, 32bit xp, a core2duo, 3g of ram. The scene I am rendering consists of 9 million polys when turbosmooth is on. Here's the screenshot of the prob. Thanks.
use the pixelOverlap value to add more padding to the rendering so they share more pixels - and it should be easier for you to stitch it together in PS. As for the element stuff yes thats true - I just stripped that script out of a more complex one that rendered zDepth and other passes for me, so its kind of focused on…
Wow thanks a lot man! This is a great script! Already got it working. Though I have one more problem. When I'm about to stitch them in photoshop, I noticed that the split images don't match each other. There are tiny parts missing in the area where the splits are. I feel it's caused by the settings. Can you please show me…
@Vig: Thanks man, appreciate it. I tried lowering the resolution of the shadow and the iterations of my turbosmooth and they did work. Thank you. @renderhjs: Thanks for sharing the script man. But I can't use it cause I'm having this error when I run it. This is what it says. I'm using max2009. [IMG][/img] Plus, is there a…
ok I figured out what it is, the builltin board here rapes my script and changes some \ \ characters to just single \ which causes some string escape errors. Just download it here in its original form: www.renderhjs.net/bbs/polycount/tips/split_render_01_renderhjs.ms (fucking BB) edit: updated script again