Something we found today.. Maybe people already knows but since everyone always complaining about the quad/tri system of Maya, that may help. https://www.creativecrash.com/maya/marketplace/scripts-plugins/modeling/poly-tools/c/max-style-turn-edge-for-maya
Thanks I'll have to give it a spin when I'm using Maya next, really missed this feature when modeling in Maya. So if you turn the script off it re-triangulates back to the way it was? Or it defines the edge so it stays facing the right way? Does it work on n-gons? Meh... have to try it out.
.in polygon options turn on face triangles. .go in to turn edge mode. .turn the triangulation of a quad. .exit turn edge mode. And the face triangle display still shows the triangulation of a quad reverting back to it's original state? edit: and if not reverted ( face triangle ), the face is instead triangulated to fit (…