Hey everybody, I just started working on this scene. This is partially meant to be a practice in creating and using modular assets. Not sure yet, but may end up putting this in UDK or something. So I started out with this layout: The idea is to have a high level of detail around this immediate area, but fill the rest of…
good start. The way how u build modular pieces depend if u want to use tiled texture or unique UVs for each bulding. In terms of actual architecture, all your buildings look quite flat. It is always good to play with depth. Adding extruded\recessed parts and\or depth variation with height will improve the look and create…
Been gone from this awhile....Had a vacation followed by easter stuff, but I'm gettin' back at it. Just finished a building/storefront combination. I've been setting up storefronts to be separate from the buildings..so they can be mix and matched with the top part easily. For the upper part of the building...I'll…
Didn't know about this thread when I really needed it! I was working on a large scale scene too with modular components for the buildings but I started to hate it so I've switched to get something awesome, small, and quick out the door. I think your work here is going to help me once I get back to that previous project!