Hey everybody, I just started working on this scene. This is partially meant to be a practice in creating and using modular assets. Not sure yet, but may end up putting this in UDK or something. So I started out with this layout: The idea is to have a high level of detail around this immediate area, but fill the rest of…
Thanks guys! AaronF3D: No problem. If you have any questions just ask. Grimm_Wrecking: You rock my socks. Those links were helpful. I think this is going to be in UDK so I'll for sure try this. snake5027: My textures come from a variety of places. I use www.cgtextures.com. www.mayang.com/textures is another useful one.…
Object Position Offset Mat by Chrisal Belhun This tut gives you another out for texturing with modular assets for grunge that won't be so obviously tiled.
I don't know if this is still an issue with the current UDK, but... be careful with gobs of tiny modular bits. High actor counts can kill performance. Just for looking at? Go nuts.
good start. The way how u build modular pieces depend if u want to use tiled texture or unique UVs for each bulding. In terms of actual architecture, all your buildings look quite flat. It is always good to play with depth. Adding extruded\recessed parts and\or depth variation with height will improve the look and create…
Didn't know about this thread when I really needed it! I was working on a large scale scene too with modular components for the buildings but I started to hate it so I've switched to get something awesome, small, and quick out the door. I think your work here is going to help me once I get back to that previous project!
Been gone from this awhile....Had a vacation followed by easter stuff, but I'm gettin' back at it. Just finished a building/storefront combination. I've been setting up storefronts to be separate from the buildings..so they can be mix and matched with the top part easily. For the upper part of the building...I'll…
Have you thought about adding overhangs to the buildings? A lot of buildings tend to have awnings or other similar pieces which extend over the sidewalk; having some of these available would be helpful when it comes to breaking up the flatness of the frontside of the buildings. Other props such as water pipes and gutters…