Also, if you want this head to animate correctly, you'll have to move the poles (vertices with more than 4 edges) from the corner of the mouh and eyes... I would still remove some loops from the nose and chin...also the inner corner of the eye...try to keep a more uniform face-density...at least for the face. The back of…
I would get rid of two of the loops running across the nose horizontaly and instead use this availible geo to add some roundness to the forehead. The poly density is way off between these two areas. The one loop around the chin to the forehead could be moved a bit, so that the two rows of polys are more uniform in…