Don't make a normal map by just running a crazybump/nvidia filter over your diffuse. This simply doesn't work that well for characters. Maybe only to add in small details that you add to the highpoly-generated normalmap. The design is actually pretty cool! the colors could use some work, but the shape and style are fun.…
Hey everyone. Would love for some feedback on this model I'm fixing up. Approx 5.5k tris. 1024x1024 diffuse, spec, and normals for the body and 512x512 diffuse, spec, normals and emissive for the head. First the concept:
Hey everyone, quick update right now as redoing the scales is taking quite a while. Textures are where I feel I'm weakest at the moment. Here's a quick shot at how the scales are now running on the body. They actually flow with the shape for one. :) I noticed that generally the scales on the body are smaller with limbs…