This is a commissioned piece of a low poly animation model. The poly budget wasn't as limited as a game model, but I still had to be careful. I couldn't push the polys too much due to the clients lack of PC power for the animation and rendering. Critiques highly welcome... Posting progression from Zbrush to Maya Original…
The modeling is very well done, but the texture work is something I want to point out here. I really like the tones and choices of color for this character. Excellent work. Mind posting the concept?