Perna: Thank you for your time in responding to my questions. If you could still bear with me a bit longer, I am wondering with a knowledge of animatable topology couldn't you place important loops where needed (for example: Knees) to refer back to Vadim's model in my original post where I drew in loops that would be…
I have reached the end of the modeling classes offered by my school and that is why I am working on finding things about modeling that are not explained or I havent learned yet. Modeling in tris is one of them and venturing forth to find out all about it that I can has lead me here. I believe that I have gained alot of…
The couch example is just to show the difference between triangulating and building the tris your self. Yes you can optimize that mesh even more but just for showing the difference. pior: No worries, I am discussing modeling in tris not really uv splits, shading split or material split. Optimizing the materials in a game…
I want this to be a collaborative thread and I want to hear what you have found and I hope we will all learn more about this topic. For the past few months I have been researching about modeling in tri's compared to modeling in quads. The questions I asked myself were: Why model in tri's? Is there benefits? I have come to…