perna: Did you read his question wrongly? What you describe sounds totally weird... it's like you're adding MeshSmooth in order to subdivide it and then get the inverse selection of the edges... that doesn't get you back to your original "control cage" at all! SyncViewS' script works perfectly though. So simple, too! I…
Hi Pior, here is a script to do the job. Select a single vertex, then run it and it will automatically select the whole subdivision edge net staring from that vertex. The script currently works for Editable Poly only. Let me know if you need it for Edit Poly Modifiers too. It would be a little more complicate and slower…
Hi! Bit of an old thread but I just wanted to jump back in and let you know that the script is working perfectly. I just managed to get back a lost basemesh that had been subdivided two times and collapsed. Fantastic!! That's kinda huge!!
Thank you Matt, you nailed it, the principle in this case is similar to the function you want to write. From a starting condition, create an algorithm that in one cycle gets the neighbour elements you need by walking through elements in relation to each others, then iterate it until meet the ending condition. Let me know…
Hi all! In a few occasions lately I ve been in the need of going back to a subdiv mesh and manually remove the edges generated by subdivision, in order to get the base cage back. It's not a very hard thing to do really - just a matter of selecting every other edge loops, and removing them. The result is pretty much what…