Is there a way to select two vertices and then have all the vertices inbetween align? The way I've been doing it is to use Make Planar and then rotate but it's tedious and problematic.
That script seems great. How it can curve between two loops - SO useful. I wouldn't know where to start coding with this, it's not my strong point. I'd love to see this in Max, it's such a shame that they've ignored useful features like this in past releases.
Im actually looking for that too. Its badly phrased in the examples above but basically : keeping the main curvature in space, but flattening the curve on a certain plane of reference. Kind of like flatten to view for faces ...
I came across a script that did this, only recently. I can't remember where, or what its name was, so fat load of good that will do you, but I'm hoping when I bump this, someone else will remember :)
Forgot to mention, I'm using Max. Perfect, that's just what I'm looking for. Thanks. Another thing: Is there anything similar but to curve the line. ie like a soft selection on a line instead of an area?
It helps to mention which app when asking for stuff like this. Something like this? http://www.scriptspot.com/3ds-max/scripts/straighten-edge There probably are other scripts that do the same thing or something similar. Check the usual haunts: scriptspot, Neil Blevins Scripts, maxplugins.de, google... err thats all I've…
Ack, I keep forgetting half of the stuff that's in there. People keep talking up the old interface, but let's be honest here, it's a mess of abbreviated buttons.
DeadlyFreeze is right. PolyBoost had some of these features since version 3.0. Look at this video: http://hem.bredband.net/polyboost/PolyBoost3_video.avi
I know for sure that there's a Blender script that does this, heh. And I know that --upon seeing it-- I wanted to have it in max. I was almost sure I'd found a similar script for max, but now I can't recall its name, or where I found it. Might just have been wishfull thinking edit: here's the blender script. It does more…