konstruct: thanks! :D pior: woah, THE pior replied in my thread? haha cheers :) roosterMAP: thanks!! and yeah... texture time, ohhh boy Raider: a/s/l? EarthQuake: yeah, curse those errors! *shakes fist* I'll tidy up the main ones, using xnormal so the best way for me is to just bevel the edges and keep the normals…