Last project to get done before GDC! I plan on turning this into a mini environment in the UDK but i'll get into environment stuff that later once I'm done with the main asset. I am doing a chenowth inspired fast attack vehicle. Here is where I am at so far, most of the LP is done and some HP tires. I still want to detail…
thanks man! there is tonns more reference when you google fast attack vehicle. Originally I was googling, military buggy, military dune buggy etc EPIC FAIL, eh? ;) lol cheers mate! :D
Thanks Andy! Yeah it was a slight challenge with proportions since i didn't have any direct orthos to work off of. For reference, I just used just about every picture on th first 3 pages when you google image search "fast attack vehicle".
Thanks for the recent comments and critiques all. I dusted it up a bit and threw it into UDK. I always have a terrible time lighting in th engine. he terrain lightmaps resolution is overridden and set to 62. So i'll for sure have to bump that up a bit more to get some nicer shadows on the ground. And I have a second UV…
If you want to make this thing actually drivable http://dandwire.com/vidtut/ut3vehicle1.htm I've made a tutorial on a simple drivable vehicle using Unreal 3's vehicle code.
Another update with the machine gun in the passenger seat. Should have this baby unwrapped tomorrow since I have all class period to finish it. Then onto the HP modeling. I know I am new to PC and I am trying my best to keep current on the newer threads and chime in when I feel I can say something intelligent or beneficial…
Ive spent today material editing and baking out lights. Also toying around with the tent as well. Now I just need to throw in a couple speed props. I'm thinking 2 different crate types, and a military grade gas can. Anyone else have any good ideas about what to put in the scene to give it a little more.
Reminds me of the vehicle in HL2. Its all looking a bit matte at the moment, not sure if that's the lighting but I'd get some more contrasting spec in there within the vehicle :)