One more thing for me to add. I don't have any professional experience yet, but a general rule I follow is this... How close is it to the viewer and how important is the object. In my current piece I'm going balls to the wall on detail, but smartly trying to apply the above rule. I know that if this environment was in a…
^ think about your scale. Also, you can't have detail without greater form - so try getting the shape of something down first, and let your brain work on the details while you soidify a shape. Like Sprug said, work in stages. For example, if you were to make a baseball glove, you shouldn't start by making all the…