This breaks my heart to hear a talented artist (very talented) like yourself having a hard time finding a studio... maybe you need to broaden your search (i don't know if you're just looking locally, or all of Canada / America) etc. Either way man, you're crazy talented... maybe you just need a bit of random luck (which…
It seems pretty straight forward to me. Say you want to have a job @ company X, so you make something that looks like what they are working on right now to show them you are interested and can do that sort of stuff. You could maybe even try and find someone who works there and show it to them etc, its typically better to…
Tried, no go. Think about it, people hiring in our own industry cant flex their minds around a non-cookiecutter portfolio and see the merit of an artist. Movie studios are even worse because they're looking for a higher standard of rendering with unlimited poly and texture and shader budgets. To them game work is like…