Updates to the spider mech. Legs aren't "formed and functioned" yet...still playing with some ideas and shapes. They will probably change a lot by next Sunday... hopefully :)
Didn't get as much work as I would have liked to get done yesterday...but some progress none the less. Started adding detail to the spider mech. I update the vid also, with an extra camera pan and some other things...the changes are marginal. (Click image to play the video)
My creative A.D.D. kicked in so i jumped over to the focus piece. Sketched a bit ...that was going nowhere so i blocked out the mass of the spider mech in max...basic shapes and such Once i got the basic mass imported into the scene to make sure its somewhat decent. I decided to dive into modeling it...I just have the back…
Here is an update from another productive sunday...Its frustrating only getting a day a week to work on this, but you got to live life too :P Massed out some ceiling detail and made some quick little holograph consoles for the screens I had floating. I also have some matinee and kismet work I did on it, so I thought I'd…
Another busy day yesterday...updated the vid. http://aldenfilion.com/me3 Brought in the welding arms as skeletal meshes. Created particle systems in Cascade for the sparks and flare. Linked the particles to a socket created on the welder. Timed the sparks in an anim sequance on the skeletal mesh anim set. Than I brought…