I have to animate a jacket flapping as my character runs about. At the simplest level I could just create a dummy as a bone and skin the jacket flaps to it, then animate the dummy roughly , but I would welcome suggestions to make to more natural It would be cool if the dummies would react to the motion of the particular…
Yep spring controller might work well, it would settle back into a root pose eventually and would be driven by the motion of the character, but it might look more giggly than cloth like. [ame] http://www.youtube.com/watch?v=8mPRM_GulCc[/ame] Using a cloth sim would work you can attachment constrain a helper dummy to the…
cheers for that vig, will have a look through it, though I am starting to think this is probably out of my remit for this job:) nice flag tut BTW. I will make my small brain understand it
Simplest thing (in Max...) would be to use Spring Controllers on your Bones...other possibility would be to use some Kind of Cloth simulation on a Spline controling the Bone Chain and baking the motion of the Bones into Keyframes...
How complex does the flapping have to be? If it's just the tail of a jacket a bone or dummy with a spring controller would work, with the z-axis damped a bit. You can then collapse the controller to keyframes to fix up inter-penetrations by hand.