Oh, yeah, if you're going to get that into ZBrush I'd say you're on the right track, those loops are definitely going to help. You might even wanna create a few additional loops on areas where polys are too big. You can do this easily with the Swift Loop tool, on the Graphite Modeling Tools > Edit panel. Just point where…
Looks awesome as it is, but it could use some optimization if you were ever to put it into a game, there are several edge loops that could be removed without altering the silhouette that would drastically reduce the poly count on this. I'm sorry if you're aware of this and was already planning on doing this, but anyway,…
felipefrango - thanks for taking the time to do that, much apreciated. Heres a close up of the wheel mesh, is it 2 detailed? ive just made ur changes to the wings by taking out the loop. As it stands now the mesh is 4476 tris / 2261 polys. As its the low poly mesh theres quite a few tris, but ive already made a denser mesh…
If this is going into a game engine you don't have to keep the loops going through the whole mesh, you can definitely chop them off on parts they're not helping the silhouette, don't worry about having triangles on your mesh either. I'd do a paint over to show you edges you could do without but I'm busy at work at the…
hey guys thanks for the comments/crits, much appreciated. Ur right it could be optimised a lot, my issue is that at the moment its all constructed as two pieces. one is the central part (cockpit area). The rest, including wings, air intake, and thrusters are all one mesh, so at the moment the edge loops are supporting the…
Looks good! I took the liberty of marking a couple of loops that don't seem to be doing much for the silhouette and could safely be removed though, you don't even have to worry about the topology as you'll be left with quads throughout the whole thing as far as I can see. Also, the inner part of the wheels seem to be…