Wings3D will probably get you off to the fastest start, once you've learned the ui which only takes a few minutes, you can get to experimenting, and figuring the modelling concepts, which apply to all packages, so then when you want to graduate to other less advanced programs, you can.
I think when people say Blender is easy to learn they are lying. With other software you can almost get the jist of things without looking into a manual. Blender you need manualsb tutorials, you need a personal trainer and you still, will forget and wont have a clue where that thing is that does that thing. Thankfully they…
Profiles are exactly what they sound like. If you render your model out with an all-black material, with zero shading, it will create a perfect "profile" rendering. It is the edge around your model, and the visual impression it creates. It is the models shape, when all lighting and texturing are taken away. Capturing the…
Call me a liar, will you? Most 3D programs have fixed bars of icons, and various windows and panels that contain various functions. In order to utilize all of the software effectively, you have to memorize what all of the little icons mean, which bars and tabs they are all on, how to access all of the various panels,…
They still haven't released 2.5! Man, I thought they would be on like 4.0 or at least 3.0 by now.... Guess development has really slowed on that... Honestly, it isn't THAT bad. It sucks, but if you can learn Zbrush, you can learn blender :P
I'm comparing it to other apps for modeling, which is what the OP would be using it for. Lets not turn this into; "you hurt my feelings and besmirched the honor of my beloved program - Chris Crocker" type of discussion. Have you used the other apps and can give some valuable insight into aspects of modeling in Maya I'm…
Blender is easier to learn if you haven't already learned a different 3D package. Blender's interface is quite different from most of the other 3D packages, so its easier to pick up if you don't have any other 3D standards drilled into you. For the kind of low-poly work you are talking about, Blender should be just fine.…
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…
Hello, I'm about to start making 3D models, and I thought this would be a good place to join. I've developed my own 3D engine in AS3, for the sole purpose of making games. It has similar capabilities in raw poly pushing power to a DS or N64, so when I say low poly, I mean it ;) Scenes with around 2000 polygons total, so…