Thanks for the reply Richard. I actually come from a graphic art background, so textures should be the easiest part of the process. I also have a graphic artist on board to do most of the texture work and character design etc. Someone else mentioned Wings 3D actually. Which sounds like it would be good for basic static…
Hey guys, just a quick update. In between implementing some proper 3D collision detection in my engine, I've had a play around with Lightwave and Blender. Somehow I prefer lightwave by far. The interface is so clean and simple, and the straight forward tab/menu layout makes it very easy to find what you need. I've had a…
I think when people say Blender is easy to learn they are lying. With other software you can almost get the jist of things without looking into a manual. Blender you need manualsb tutorials, you need a personal trainer and you still, will forget and wont have a clue where that thing is that does that thing. Thankfully they…
There are more comprehensive tutorials for creating and texturing models in the wikibook Blender 3D: Noob to Pro which is incomplete (as most wikibooks are), but it has the content and techniques that you want. The fact is that modeling a character and then texturing it is not considered to be a beginner task, it is more…
Silo, Modo, Max, Maya all great apps to model in. I've put my keyboard through someones face every time I subject my self to blender... Maybe its different if you're a blank slate, I dunno... best of luck if you go that route. Silo is very easy to learn and sports a lot of features, some people complain about bugs but they…
Hello, I'm about to start making 3D models, and I thought this would be a good place to join. I've developed my own 3D engine in AS3, for the sole purpose of making games. It has similar capabilities in raw poly pushing power to a DS or N64, so when I say low poly, I mean it ;) Scenes with around 2000 polygons total, so…