I wouldn't expect a bipedal cat to have breasts. Actually, the only thing feline about this character is from the waste-down. I wouldn't even call it cat anymore at that point. When I read "bipedal cat" I was thinking of something similar to puss-in-boots from Shrek. o_o;;
I think I know what you mean. I'm definitely probably going to tone it down a bit, the human/animal meter keep tilting back and forth while I work on it between 100% a cat on legs to cat-like on legs.
i saw "bipedal cat" and i HAD to click. What's bothering me atm is that you've given it a female ass and that makes my furryometer flash red. as far as I know cat posteriors dont have muscle structure which would look like that. from the front it looks roughly right though
I've started working on this bipedal cat about a week ago now, did most of the body parts separate and now I am trying to make a single mesh out if it but I'm having issues with the topology, mainly around where the butt connects with the tail, and how to do the edge-flow around where the thighs and hips connect so that it…
Been a while, updated it a bit. trying to get the head topology right, and the body is looking good now. It might be a little stunted though. short legs and all. Now that I have the mesh topology okay I will probably work on putting the cat-like silhouette back in. Feet are kinda screwed up right now. Will fix later.
Hey everyone another update. Now I am working on the hands but I am little stuck in how I want to do it. I want the hand to seem cat-like yet have human grasping capability, which is simply not possible in real life. I've been studying inhuman hands from stuff like the Lion King to mutant cats with actual thumbs but so far…
The tail might be a little high, depending what style you're going for. Real cats have rectangular asses, and when they go on their hind legs, the whole rectangle rotates so the back is facing downward, so the tail comes from the backmost edge of the rectangle (which used to be the topmost in quadruped mode) which is also…