Kodde: Cool!! But try an example, thats normal mapped, all one object and has parts with and without opacity, as THAT is the main culprit thats breaking things. The example you have there works perfectly even now in maya 8.5, with the standard blinn shader.
Yeah alpha test solves the sorting problem, but it's only on/off, no translucency. Can't use it for hair, for example. You can use both together at the same time. But it only reduces the sorting problems to a fringe of pixels, not really that helpful.
the most annoying transparency problem I have seen is like this example from Xoliul's shader thread: http://boards.polycount.net/showpost.php?p=1075588&postcount=195 this happens with HLSL shaders and I was under the impression it happened in cgfx too, but if not then I will be fully converting to CGFX.
I don't think it will work when it's all one object, same issue as regular Maya. My point with example 2 and 3 in my image was that it sorts them correctly (seems to?) even though one object's pivot might be closer to camera than the other. EDIT: I can give your suggestion a try though, will do it later in the evening when…
That's definitely one of the funnier examples I've seen of it ... But sorry, that is actually not a "weird problem" as far as Autodesk is concerned. Unless a user has taken it upon themselves to make a fix (and I'm not aware any have), you'll need to fully render it or just go ahead and drop your model in to a game engine…