I saw some guys at work playing the mod, we might be more trying it out soon. You got some good feedback on your model, it made me wish I could take liberty like that for a sec and it gave me a smile, hehe. There is hardly any difference between your spec and diffuse and if you are not gonna use it then you can use the…
You saying that, totally forgot... That spec map is really wrong. Not only would your metal be glowing like glass, its also done quite poorly. To me, it looks like the spec map was an afterthought, that you did the spec after the diffuse, by simply tweaking the diffuse. Tell me, if a spec map shows how much a surface…
Hi everyone, I finished this AT-ST recently for Galactic Warfare, a MOD for CoD4 (http://www.blackmonkeys.de/?cat=11) Tris: 8970 Texture: 1x2048 (Diffuse, Spec, Normal) The MOD is coming along quite exciting: [ame] http://www.youtube.com/watch?v=A3tasgo0KY8[/ame] So I decided to help out with some stuff. This walker here…
allrighty, its been a while :P I remodelled like half of the low poly, completely remapped and did all new hi-res elements for bake. During that process i discovered bunch of missing stuff, i fixed wrong proportions (old one was so long legged due to inaccurate blueprint that i got for my ref). Thanks a lot for all your…
While I like the model and bake in overall, I kind of miss that gray tone in the difuse texture the way I remember those AT ST's. Everything in those screenshots looks brown, its like someone used a sepia filter.