I have a question regarding rendered models for a portfolio. Should models be rendered in Unreal (or any other engine) or directly out of Max or Maya with Mental Ray or scanline? I'm not that familiar with any of the engines yet. I am currently building my first 3D portfolio to get a junior level Environment Artist…
I have UDK but haven't delved into much since most of my time is spent modeling in Max. Can I just import my finished textured model from Max and render it in Unreal, or is there more to it than that?