1) When you're working in the UV editor and have some faces selected and turn off wireframe-on-shaded, the wire for the unselected polies disappears. so far so good. but the wire for the selected ones doesn't disappear. it just turns into a somewhat red dotted line (from being a solid red line before). Now the reason this…
Put on your poncho... Batch Render: * Using batch render hurts my brain in so many ways. * You need "active time segment" or "range" selected in the render set up (totally differnt dialog box) if you specify any range of frames in batch render. If its set to single it will render all the frames to a single frame…
I hate the disappearing vertex bug ie they just are not visible unless I go back in to preference window and change the size to some silly amount then back to default The famous bug when you hide unhide faces some of the verts remain hidden. Another bug recently when detaching then reattaching a mesh , the mesh that is…
I use 2008, so i hope this is still relevant... or actually not, hopefully this stuff is already fixed ;) . -Overall the program is just bloated by functionality that isn't really necessary, or doesn't feel relevent to what you're doing at the time. There are plenty of buttons that if i think hard i could kinda see how it…
Yozora: It would be almost impossible for them to remove all the legacy stuff, as their are certain parts of the code base that no one will touch because they don't know after all these years what it'll break if they do. This is one of the reasons people have said for so long that Max needs a rewrite, but don't expect that…
Linux port *ducks* But seriously..... OpenGL Modern Shader Support OPEN GL SHADER PREVIEWS and Shader export. Dont stick us with DX to see shaders. Open GL is fully capable of seeing shaders, and its used on more platforms. Open GL mode is also less buggy than the DX mode. If they would just add the shader support and up…
I am going to GDC this march, and I'd like to take something with me. That thing is a list of common 3dsmax problems, which I will present to someone at Autodesk. What are some common issues you have with max? What small quirks does the program have that causes you annoyances, or hurts your workflow? I'll get us started…
I've talked to some of their devs and didn't get that impression at all. They've got a lot of different users and they are attempting to maintain legacy support for their product which is where a lot of the issues come from.
i has come bearing gifts (script by stefan-morrell) ( --detatch all elements to objects o = $ while polyOp.getNumFaces $ > 1 do ( p = PolyOp.getElementsUsingFace $ 1 polyOp.detachFaces $ p asNode:true name:"detachedObject01" ) delete o)
It's also funny that after they acquire XSI they start talking about optimizing max to work a lot more like XSI. It came up 3-4 times in that webinar "modes a bit like XSI" "for those of you farmilar with XSI you'll see somethings you like".