I am working again a little bit on TexTools and am rewrapping at the moment the baking scripts into a more convenient panel: This lets you either store the result to the clipboard, use as material, save it to the disc or simply display it using the frame buffer in max. Its certainly quicker to setup some materials as a…
Hi renderhjs. and again thanks for your amazing tool. ;) I have a question about seam fixing. well.. this is what I'm doing: I have a simple diffuse texture on my model (jpg format for testing) then in getview mode I press seem fixing btn. create new document in photoshop with clipboard width and height. paste it there.…
@Vassago: Not really they are different although related somewhat. Linear: Has 2 modes unlike the align buttons. The first mode just aligns the verts from their first vert to their last one (flow start and end). The 2nd mode aligns the same but within a 90 degree angle snap so either just U or V axis. So it is actually a…
a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…
Just share your code and then we can compare. The way I do it is to match all mesh elements to groups (like the faces that connect to each other) and then give each group of them a unique color from a HSV color ramp with full saturation. In the background it creates a copy mesh and assigns face ID's to the various groups,…
You know I had that idea as well before: But I haven't touched yet that idea in terms of scripting, I guess it would require some kind of edge to edge collision detection which can be rather CPU intense because of the many loop I would have to process (edge against all other edges). But certainly possible. Also this way…
Hi Render, maybe you can implement something from this stuff.. I'd like to see transfer of UV from hipoly to lowpoly for example.. missing this :) -- UV Layout-- This program was split off from the Surface Toolkit.... Thanks to the guy who coded the TV drawing routine I'm using.-- please email me at…
When clicking the "check" button got a textools crash --> Type float Here is the crash stack : unction fn_14__checker_swap forceOrginMaterial= ( local tileSize = fn_00__save_load_settings_get "general" "CheckMapTiling"; if (selection.count > 0)then( function set_checker mode tileSize= ( obj = selection[1]; if (mode ==…