When clicking the "check" button got a textools crash --> Type float Here is the crash stack : unction fn_14__checker_swap forceOrginMaterial= ( local tileSize = fn_00__save_load_settings_get "general" "CheckMapTiling"; if (selection.count > 0)then( function set_checker mode tileSize= ( obj = selection[1]; if (mode ==…
I lightly tested it out at work on max2010 vista 32bit. I'll test it at home later tonight on more systems a bit more thoroughly. I love the look of the new layout! Nice and simplified but with all the same functionality, awesome. The documentation is really good. Thanks for putting in all the time on that its one thing…
* have you checked the align tools in the transform floater? you can align shells with that as well though not on their center axis but to their 4 bounding side axis: I think thats far more powerful as having them align based on their centroids because in that case you would still have to move them around in order to move…
Ok finally a new release of TexTools with its own new thread. The former thread has really grown and I wanted to devote this release its own thread. This is now already the first anniversary of TexTools as its close to exactly 1 year ago since I started this project. What? A maxScript package shaped into a Photoshop alike…
Hey renderhjs, what's about a function that offsets overlapped faces in UVWspace automatically. That could come in handy when generate normal maps. The current 3dsmax function "select overlapped faces" just select all faces so you manuelly need to deselect one part of the overlapping elements and offset them to the "other"…
I was watching your video [ame=" https://www.youtube.com/watch?v=N_NfdU5dIMM"]v1.7 Rectify script usage info [/ame] Did you get rid of the "COMPR" button or functionality, I am not seeing it in 4. Looked useful. Anyway, my problem. This image... That tube did not unwrap well at all using the "PEEL" function. It came out…
Just share your code and then we can compare. The way I do it is to match all mesh elements to groups (like the faces that connect to each other) and then give each group of them a unique color from a HSV color ramp with full saturation. In the background it creates a copy mesh and assigns face ID's to the various groups,…
Thanks again for the quick update. Just cheched in max 2009 , it works..... most of the time. It gives a " -- No "map" function for undefined " In line 91. But his only happens if i dont collapse the stack. Also when the mesh comes back from Roadkill it comes back triangulated. I cheched my export settings and they get set…
a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…
Thankyou! Works great in 2011. But in 2009 i get the same error as Cathodeus gets when using checker. Also i get an : " type error: call needs function or class, got undefined " at line 18. function fn_40__unwrap_with_roadkill =( if (fn_00__save_load_settings == undefined)then( fileIn…