The highpoly model looks good BUT it looks like you got some problems viewing it in udk as the smooth edges that are present in the normal map do not view in udk. e:// to clear this up they should but you did something wrong What did you use to bake the normal map? that might give us an idea of the problem. In addition…
Yeah, I agree with HAL and what the others are saying. I think your normals look really good, but you sort of killed it with your diffuse and spec. Have you ever seen racer's tutorials? You might want to check them out. He goes in detail about how he makes his metal look realistic, and stresses to use less scatches and…