Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
rajkumar143
Home
›
Search
Topic
Straight-Edge UV seams
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Straight-Edge UV seams
Reply by
philnolan3d
·
Feb 2010
·
Home
›
Technical Talk
The way Ptex is implemented in 3D-Coat it would work just fine in games or any 3D program for that matter, whether that program has Ptex support or not.
Re: Straight-Edge UV seams
Reply by
Eric Chadwick
·
Feb 2010
·
Home
›
Technical Talk
I guess you mean because when 3D-Coat exports it, the textures are baked into a regular single-UV layout?
2 results