That's an interesting point. If most game companies use an in-house engine, won't something done in unreal *not* impress them since they aren't using unreal at all?
Awesome. Thanks alot for the help guys. I have another question however. Currently, 50% of the people I have talked to told me to render my scene (for my demoreel) in Unreal (either UDK or UE3). They say the results I can achieve will be much better compared to a render in 3ds Max. Also, it will be a plus since it shows…
I am attending the Desgraff Institute. It is a small school in Sherbrooke, Canada that is expanding quickly. They are opening up a new school in Toronto, and another in Montreal. I do plan on using UDK, since I am already very familiar with Unreal. However, for my demoreel, I will follow the advice I was given here in…
If your goal is to make art for games then you should put art in games. The benefits of understanding the difference between realtime and render as well as showing employers you have unreal knowledge almost always put you in front of those that do not. That said, there's no reason not to setup a pretty render either.
Hey, So I went to talk to my teacher regarding why Max was recommended. And their point of view makes sense. Simply put, there will be a portion of my reel that will contain pieces rendered realtime in unreal, showing that I know how to use Unreal. The scene that will contain the fly-through of my main environment would be…
Sorry for the double post, but this is somwhat of an update. So I had a discussion with my teachers and a few lead art directors. Here is the deal. In about a month (I am in a game design school right now), we will have a team project to work on. I will be the environment artist for my team. The goal is to make a playable…
Well - I guess if you want people to see your 'ingame' stuff, definately go for unrealEd (or any good game engine will do). But if its for an animation short, you'd probably want to render it out in max. Heck, you probably can use .fx shaders in max too right? I'm a Maya user, so I'm not sure. EDIT: As Sprunghunt…
well - if you show them something in unrealEd, it tells your potential employer that you know the workings inside a game-engine. That would definately be a plus. They would see you know your way around realtime shaders, textureblending, normal maps etc.. Rendering things out in max would also need shader setup, but I'm not…