I found Geodav's tutorials to be really useful for this - they're written for UT3 but are still really good - easy to follow and takes you through all the basics of modelling, rigging and importing a custom weapon: http://sites.google.com/site/ut40kmod/UT40k_mod/ut3-video-tutorials
Hi all, I've seen lots of vids on utube of custom weapons implemented into UDK, but no tutorials. At this stage I am primarily interested in making a custom gun mod of an existing weapon mesh and animations (basically make it work first then do the art components later). I know I'm going to have to use Uscript, possibly…
Hello Stitch depending on what modeling program you are using it can be hard or easy, i personally use blender because i find it easy but others dont so personal preference. Anyway you dont need any kismet to make a weapon work (i guess you can do something with it but i dont no anyone who uses it to get a weapon working…