i m looking to create a animated distortion effect that they used in games like bayonetta, devil may cry and ninja gaiden 2. like the trailing effects of the sword and shockwave when charging for a strong attack in bayonetta. I ve heard about methods like using motion blur, but thats a post effect. im looking for a more…
The bottom one can be done with real-time Render To Texture (basically to make the scene into a texture) and dUdV (to distort that texture). I don't know if Max can do this or not, I wonder if Shader FX has a method for this? The other shots just look like additive-textured extruded planes. Here's a plugin for making them…