or sumthin'.. Couldn' t find a more suitable, less cliched name :poly124: Planning for a low/mid res, about 12-15 K tris and tex's on 2048.(BIG res for games, indeed. Like roundy stuff? :D ) This is a brute polyreduced mesh rendered on 3dsmax... I will soon start on the retopology and then the texturing, probably…
-Dur, yeah, Im aware of the "omph" (if Im figuring right what that expression means:poly136:) issue.. still I wanted to deliberately avoid the uber-cliched pirate stuff like parrots, patched eye, that typical single-shot-old-flintguns(my english doesn't go that far).. Still I hope the wounded arm, that old skirt and some…