Nistrum> Sure post a screenshot. Did you assign any diffuse texture? If not the default diffuse color is white, you can change the diffuse color. It's at the top of the shader attributes. If you also have it facing directly towards then it's no wonder it's white :) Also try assigning a direction/position to your light and…
Bugo> Thanks :) New version out, v0.5. Quite boring update, but still necessary. **Changes in v0.5 since v0.4** -Fixed Diffuse Color and Light Colors working correctly with Warp Diffuse Ramp. You can get the shader here (bottom of page).
New version out, 0.3 **Changes in v0.3 since v0.2** -Rimlight now uses Normal Map -Half-Lambert now uses Normal Map -Set diffuse color, affects even when a diffuse texture is loaded. -Reflections Gain -New Rim Lighting instead of old one which was more of a Back light. You can get the shader here (bottom of page).
Loaded it up in Maya 2008, but even though I added the diffuse, spec and normal, I get still get the texture not found color. Maybe I'm doing it wrong.
for the first time i have problems with the kodde shader. I have used it on different models b4 and it worked fine. the problem is shown below. where theres very harsh shading even tho i added a diffuse texture nothing changed heres the model with just blinn shader i was hoping if anyone could help me with this. cuz i have…
There's a new version up, v0.2. -Changed old "Color_Texture" variable to "Diffuse_Texture". -Transparency technique now available. Uses alpha channel of Diffuse Texture. -Rim Lighting added. This is the "Ext_rimlighting" Mental Mill nodes added, no modifications on my part. -Added 1 point light and 4 spot lights. -Reworked…
Wow this shader is exactly what I have been looking for. THANKS Kodde!!! I started using it with the basic diffuse, normal, disp, and spec maps with pure success. Using just these alone yields a 4x improvement to the maya viewport! Not having to leave maya and being able to author assets in less apps is always a plus. I'll…