Welcome to Polycount :) Intersecting geometry is usually ok. Non welded geometry is ok in 99% of the game engines out there. Deleting faces not seen by the player is ok. Rather than rely on booleans or pro-booleans you should learn how to merge up different pieces of geometry with the other modeling tools you have…
Thank you very much for taking the time to reply Ben! That's definitely made it a lot clearer in my head why the models are the way they are. I've done most of the basic tutorials in max, I'll definitely need to check out those tools you specified and I'll also need to do a search as you said about those courses. Yeah,…
Hi, sorry if these questions have been asked before, I've tried to looking for answers but can't really find exact answers. I have recently started learning the basics of 3d modelling by following tutorials and reading up on websites such as this. I've decided the best way to learn is just to get stuck in and make…