You also need to establish a work flow before figuring out all the random details like # of weapons. Something like: Preproduction Ideas and Concept Script 3D Layout(s) Storyboard Pre-vis Editing (rough) Production Modeling Rigging and Skinning -> Test export into UDK Animation Temporary sound Integration Game play…
Well it's nice to see we already got some fans among us lol, yikes, maybe this isn't the forums we want to be posting our work in? Maybe www.gameartisans.org is a more friendly and appropriate place. I'm just kiddin' my loyalty hangs with Polycount ;) However, I'd appreciate some professional and calm criticism as we get…