This may seem like a stupid question but I would like a few answers if you would care to give me some. When your creating something in a 3D modeling program do you build against a back ground picture like this ? I'm curious as to if everyone does this.
I was thinking of drawing 2D pictures of parts with alot of details and then scaning them into the pc and then using them, and then using the other pictures and photos as references like you do.
Kind of like this... //I'm a bit of a visual example freak, so you'll have to excuse me :p// Block out all the parts similar to the lhs, doesn't have to be fancy, then once everything is in proportion do all the bevelling, insetting etc after that make screws and little stuff like shallow grooves. So basically start off…
I believe he says that because if you block it out first, do a proportions check, and find that they are off, you won't have to work around all of the small detail to fix it. As for myself, anytime I have to create something like a gun, I can usually find a decent sideview picture and end up going by it for the most part.…
Interesting question, in the worst case scenario you have one view of an object and it may be completely perspective, sometimes it can be hard working like this. In this case you can see that the gun is angled slightly towards the viewer as the top of the butt is visible, this may mean that the handle and later other parts…
Sounds like a solid approach, though there's always the argument whether 3D artists should use their own concept art. Aaron went over this in the Games Industry Mentor podcast episode about portfolios, and it raises some pretty good points. A lot of concept artists create at least one orthographic view of an object if the…