Have a diffuse and lightmap that I want to test together in the viewport without having to keep rendering it with RGB multiply etc. Tried using the lighting.fx under directX and it screws up the mapping on the diffuse even though it's set to correct channel. Tried Doyell's shader from game-artisan, doesn't work with my…
Thanks for the suggestions guys. Been playing around with lumonix but having trouble creating a lightmap. A*B is a multiply isn't it? need to create a second texturemap with the lightmap in it and multiply it over the diffuse map but not sure how to connect it all? Oh and for bonus points, is it not possible to connect a…