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Previewing lightmaps in Max 2009 viewports?

polycounter lvl 18
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capone polycounter lvl 18
Have a diffuse and lightmap that I want to test together in the viewport without having to keep rendering it with RGB multiply etc.

Tried using the lighting.fx under directX and it screws up the mapping on the diffuse even though it's set to correct channel.

Tried Doyell's shader from game-artisan, doesn't work with my setup. Xoliul's shader doesn't have the feature.

Any help would be much appreciated!

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