Blocking out the pieces and detail, I need to fix the arks and clean up some seams, and the window frames need more detail. Using a photo from Eraserhead for reference.
whats the best way to use modular pieces? I know instancing give better results in game engines, but how do you deal with intersecting areas and lighting issues?
Thanks, haven't really started on the textures yet (very crappy uv and textures from a photo) once I finish up the meshes, clean up the wires, and make sure the modularness is working I'll uv it and made some better textures and use decals.
id be interested in what professionals are doing aswell for this, the scene im working on is modular. my take on it is planning most of the sizes out before and creating smaller pieces to fill areas that dont work out. im working on indoor stuff might be a bit more difficult for exterior
The udk mostly. I know it'd probably be easiest just to merge all of the pieces before importing them into the udk, but I'd like to take advantage of reusing pieces to improve performance.